![]() ![]() You will repeatedly identify that your mech is just not equipped to take on a particular challenge, or beat that one boss. You want it to look cool, but importantly there is a solid functional aspect to it. ![]() ![]() Kitting out your mecha is as involved as any racing game with liveries to spare and decals all over the shop. Where something has carried over from the Souls-series, but is also reminiscent of the series' past, is in customisation. This is all about a different type of combat (far more chaotic early-on, although button-bashing gets you nowhere fast as in beat-’em ups) and contrasting movement, as well as difficulty in seeing the woods for the trees on screen due to the bullet hell you're typically in AND linear progress down one of three paths (until NG+, at least). Whilst we have an excellent game here, that's refreshingly where similarities end. A lot has happened to FromSoftware since then, namely the explosion of Soulslikes into the gaming world. Armored Core VI: Fires of Rubicon is the first entry into the 26-year old series since 2013's Armored Core V expansion, Verdict Day. ![]()
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