Instead, you'll be moving through parking structures, urban residences, ducts, and a few sub-basements. This is not a bad thing, but I would like to have seen some new areas of it, like sewers or office buildings at least. The entirety of Episode One takes place in City 17. Furthermore, you won't find yourself dealing with much in the way of unusual architecture (save for the Citadel, but there's not much in there that you haven't seen before). You'll also encounter the same enemies, save one, and he's just a twist on something you've encountered before. Instead, you'll be using the gun mostly to deal with path obstacles. There are bridges you need to activate by throwing those energy balls at certain devices, and you'll make a lot more use of the gravity gun in general, but the physics puzzles have been downplayed. In the meantime, you'll encounter the same enemies and use the same weapons, while engaging in mostly the same tactics. While you wander around in its bowels, you'll be treated to some more mysterious activities that will presumably be explained later on. Either way, you're still at ground zero and must finish the Citadel once and for all, since your heroic feats in HL2 apparently just gave the enormous structure a case of indigestion. If anything, the revelation just gets weirder, instead of clearer. However, those of you who've been waiting for an answer to how Gordon and Alyx escaped the devastation are going to have to keep holding your breath. As you may have heard, Episode One begins right where HL2 left off, with the destruction of the Combine Citadel.
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