![]() ![]() Keep in mind you can Kinesis the detached fan blade and throw it for some free damage! On the other side are a couple of doors and an elevator, and of course an enemy ambush! The Necromorph will come busting out of the fan on the right side. Be sure to check in the alcove to the right of the doorway to find an Item Box. Push the bed out of the way to open a new path. Grab them, then turn your attention to the diagnostic table with the Kinesis symbol on them to the right. ![]() The Imaging Diagnostics Room is large and surprisingly devoid of items other than some Credits sitting on the chairs opposite the door. Near him is a Stasis Recharge station, so be sure to top up before heading through the next door. ![]() Near the end you will see a patient bashing his head against the wall. Make your way through the long hallway on the other side. Once you are done looting, follow the Locator through the door labeled Imaging Diagnostics Wing to proceed. One of the lockers requires Security Clearance 2, so make a note to come back later once you have access. An Item Box and some lockers in the office by the Save Station. There are some Credits and an Item Box near the Store. Not much else in this room, be sure to grab the Small Med Pack off the shelf to the right of the doorway in the back, then walk through the doorway and up the ramp to reach the Medical Tram Station door.īefore sure to look around the station a little before heading out. ![]() Open it up to find a Bronze Semiconductor. Once on the other side, slide the first box back to its original position, then move the adjacent box left as well to reveal a wall safe behind. Slide the first box left, then the second box backwards to open the path. Latch on, then move the object by moving Isaac or the Camera. Note the glowing blue magnet symbols on the giant boxes to your right, letting you know you are supposed to move them with Kinesis. We are going to use Kinesis immediately to open up the path forward. Fan blades, fire extinguishers, gas tanks, pieces of furniture, and even enemy limbs can all become powerful weapons when thrown. Kinesis really opens up your combat options, as many items in the environment are designed to work as weapons. ![]()
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